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Blu spy team fortress 2
Blu spy team fortress 2








blu spy team fortress 2

Jump height increased by 25% when active.Ĭan be thrown to damage enemies. Partially nullifies Cloak on enemy Spies.Įxtinguishes fire on wielder and allied players.Ģ0% decrease in recharge time when you extinguish an allied player. The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.Īny damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. Making any attack while under the effect causes a 5-second Marked-For-Death debuff. The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again. Knockback still affects the player.Īfter the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed this scales from 25% at low damage to 50% at 200+ damage. When used, the player is immune to all damage, but is unable to attack.

blu spy team fortress 2

Killed enemies suffer a distinctive death by incineration. Minicrits targets when fired at their back from close range. The boost meter maxes at 100 points of damage dealt. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.Įquipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. Damage dealt by the player will build up 'hype'. If one shot is unused before reloading, it is lost.Īlt-Fire: does a shove that pushes enemies.Ģ0% increase in push force taken from damage and airblast while deployed.Ī hype meter is placed on the HUD when the Soda Popper is equipped. This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. The Scout is voiced by Nathan Vetterlein. His speed also makes him ideal for capturing intelligence briefcases. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. He is the only class who can capture control points and push carts at twice the normal rate. Scout is an excellent choice for focussing the objective. However, this is a fair trade-off given his ability to run in and out of contested hot-spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.

blu spy team fortress 2

However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate terrain while dodging oncoming bullets and projectiles. He is the fastest and most mobile mercenary on the battlefield unassisted.










Blu spy team fortress 2